To deepen the understanding of advanced and innovative digital technologies in the creative industries, the following resources and literature are recommended:
- “The Creative Economy: How People Make Money from Ideas” by John Howkins
This book explores the economic impact of creativity and innovation, providing insights into how creative industries can drive economic growth.
The Creative Economy: How People Make Money from Ideas
- “Creative Industries: Contracts Between Art and Commerce” by Richard E. Caves
A comprehensive analysis of the creative industries, including visual and performing arts, movies, theater, sound recordings, and book publishing. Caves examines the organizational structures of these industries and the economic forces that shape them.
Creative Industries: Contracts Between Art and Commerce
- “The Rise of the Creative Class” by Richard Florida
This book examines the role of creative professionals in urban development and economic growth. Florida argues that the creative class is a key driver of economic prosperity and explores how cities can attract and retain creative talent to foster innovation and development.
The Rise of the Creative Class
- “Digital Transformation: Survive and Thrive in an Era of Mass Extinction” by Thomas M. Siebel
Siebel’s book discusses the impact of digital technologies on various industries, including the creative sector. It provides a roadmap for organizations to harness technologies like AI, big data, and IoT to transform into digital enterprises and thrive in the digital age.
Digital Transformation: Survive and Thrive in an Era of Mass Extinction
- “The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail” by Clayton M. Christensen
Christensen’s seminal work on disruptive innovation explains how large companies can lose market share by focusing on sustaining innovations while new entrants disrupt the market with innovative technologies. This book provides valuable insights into managing innovation and avoiding the pitfalls of disruption.
The Innovator’s Dilemma: When New Technologies Cause Great Firms to Fail
- “Real-World Projects: How do I design relevant and engaging learning experiences?” by Suzie Boss
This book explores the benefits of project-based learning in fostering creativity and innovation in education. Boss provides practical guidance on designing and implementing real-world projects that engage students and teach relevant skills, making it a useful resource for educators in the creative industries.
Real-World Projects: How do I design relevant and engaging learning experiences?
